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Christopher Barney - Pattern Language for Game Design - New Paperback - S9000z

Description: About this Item The item is a book Paperback The Author Name is Christopher Barney The Title is Pattern Language for Game Design Condition New Other Comments Edition Number - 0001. Pages Count - 504. Binding type - Perfect. Content Language - English Category - COMPUTERS / Computer Science Product Description - Chris Barney's Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game development professionals how to derive best practices in all aspects of game design. Using a series of practical, rigorous exercises, designers can observe and analyze the failures and successes of the games they know and love to find the deep patterns that underlie good design. From an in-depth look at Alexander's work, to a critique of pattern theory in various fields, to a new approach that will challenge your knowledge and put it to work, this book seeks to transform how we look at building the interactive experiences that shape us. Key Features: Background on the architectural concepts of patterns and a Pattern Language as defined in the work of Christopher Alexander, including his later work on the Fifteen Properties of Wholeness and Generative Codes. Analysis of other uses of Alexander's work in computer science and game design, and the limitations of those efforts. A comprehensive set of example exercises to help the reader develop their own patterns that can be used in practical day-to-day game design tasks. Exercises that are useful to designers at all levels of experience and can be completed in any order, allowing students to select exercises that match their coursework and allowing professionals to select exercises that address their real-world challenges. Discussion of common pitfalls and difficulties with the pattern derivation process. A guide for game design teachers, studio leaders, and university departments for curating and maintaining institutional Pattern Languages. An Interactive Pattern Language website where you can share patterns with developers throughout the world patternlanguageforgamedesign.com. Comprehensive games reference for all games discussed in this book. AuthorChris Barney is an industry veteran with more than a decade of experience designing and engineering games such as Poptropica and teaching at Northeastern University. He has spoken at conferences, including GDC, DevCom, and PAX, on topics from core game design to social justice. Seeking degrees in game design before formal game design programs existed, Barney built his own undergraduate and graduate curricula out of offerings in sociology, computer science, and independent study. In pursuit of a broad understanding of games, he has worked on projects spanning interactive theater, live-action role-playing game LARP design, board games, and tabletop role-playing games RPGs. An extensive collection of his essays of game design topics can be found on his development blog at perspectivesingamedesign.com. We Use Stock Images Because we have over 2 million items for sale we have to use stock images, this listing does not include the actual image of the item for sale. The purchase of this specific item is made with the understanding that the image shown in this listing is a stock image and not the actual item for sale. For example: some of our stock images include stickers, labels, price tags, hyper stickers, obi's, promotional messages, signatures and or writing which may not be available in the actual item. When possible we will add details of the items we are selling to help buyers know what is included in the item for sale. The details  are provided automatically  from our central master database and can sometimes be wrong. Books are released in many editions and variations, such as standard edition, re-issue, not for sale, promotional, special edition, limited edition, and many other editions and versions.  The Book you receive could be any of these editions or variations. If you are looking for a specific edition or version please contact us to verify what we are selling.   Gift IdeasThis is a  great Christmas gift idea.   Hours of ServiceWe have many warehouses,  some of the warehouses process orders seven days a week, but the Administration Support Staff are located at a head office location, outside of the warehouses, and typically work only Monday to Friday. Location ID 9000z iHaveit SKU ID 165553251

Price: 92.62 USD

Location: US

End Time: 2025-01-10T16:15:31.000Z

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Christopher Barney - Pattern Language for Game Design - New Paperback - S9000z

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Fiction/Non-Fiction: Non-Fiction

Genre/Subject: COMPUTERS / Computer Science

Brand: Taylor & Francis Ltd

Weight: 0.7

Style: NA

Title: Pattern Language for Game Design

Release Title: Pattern Language for Game Design

Record Grading: New

Sleeve Grading: New

Platform: NA

Size: NA

Film/TV Title: Pattern Language for Game Design

Colour: NA

Material: NA

Department: NA

Movie/TV Title: Pattern Language for Game Design

UPC: 9780367367725

EAN: 9780367367725

ISBN: 9780367367725

Binding Type: Perfect

Item Height: 25.65

Main Stone: NA

Metal Purity: NA

Metal: NA

Connectivity: NA

Model: NA

Number of Pages: 476 Pages

Publication Name: Pattern Language for Game Design

Language: English

Publisher: CRC Press LLC

Subject: Programming / Games, Natural Language Processing, Computer Science, General

Publication Year: 2020

Item Weight: 32.9 Oz

Type: Textbook

Subject Area: Computers, Sports & Recreation

Author: Christopher Barney

Item Length: 9.2 in

Item Width: 6.1 in

Format: Trade Paperback

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