Description: COMPUTE!'s SECOND BOOK OF VIC GAMES Twenty-six of the best VIC-20 games from COMPUTE! Publications, all ready to type in and run. Also includes detailed information on creating your own computer games. Metal spiral binding Softcover book Copyright 1984, COMPUTE! Publications, Inc. " Contents Foreword Chapter 1: Ideas and Applications Planning a Game Program C. Regena World Building: Creating Game Concepts Gregg Keizer Thinking It Through: How to Plan a Videogame Orson Scott Card Writing Adventure Games Gary McGath Chapter 2. Arcade-Style Games Hardhat Climber Chris Lesher Worm of Bemer Stephen D. Fultz (VIC Translation by Kevin Martin) Gotcha! Doug Smoak Freeway Zapper Steve Elder Wheeler Phil Callister Olympiad Kevin Woram and Mike Buhidar, Jr. The Frantic Fisherman David Lacey Chapter 3. Educational Games Tree Tutor for Tots Janet Arnold Snertle Soori Sivakumaran Alpha-Shoot Neil T. Capaldi Word Scramble Mike Salman Typing Derby Carlos Esteves Chapter 4. Brain Games Checkers Fred Hambrecht Poker August J. Kwitowski Quatrainment Sean Puckett Mind Boggle James E. Rylee Therapy Steven Rubio Chapter 5. Adventure Games Cave-In Paul I. Bupp and Stephen P. Drop Castle Dungeon Dave and Casey Gardner Time Capsule David Florance Sigma Mission George Miller Chapter 6. Machine Language Games Shooting Gallery Siva R. Krisna and Prabhudeva N. Kavi Demons of Osiris Steve Haynal CUT-OFF! Tom R. Halfhill Trenchfire Don Gibson Appendices Appendix A. A Beginner's Guide to Typing In Programs Appendix B. How to Type in Programs Appendix C. The Automatic Proofreader Appendix D. Tiny MLX for the VIC Index " This is an ex-library book with several library stamps and markings, including a pocket on the back cover. There is clear contact paper over the cover. No torn, ripped, or missing pages. FREE Shipping
Price: 24.99 USD
Location: Euclid, Ohio
End Time: 2024-12-21T18:45:55.000Z
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