Description: Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.
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Location: Matraville, NSW
End Time: 2024-11-05T10:48:24.000Z
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EAN: 9780367721800
UPC: 9780367721800
ISBN: 9780367721800
MPN: N/A
Book Title: Developing Graphics Frameworks with Python and Ope
Item Height: 2 cm
Number of Pages: 334 Pages
Publication Name: Developing Graphics Frameworks with Python and Opengl
Language: English
Publisher: CRC Press LLC
Publication Year: 2021
Subject: Programming / Games, Computer Graphics, Computer Science, General
Item Weight: 24.8 Oz
Type: Textbook
Item Length: 9.2 in
Subject Area: Computers, Technology & Engineering
Author: Lee Stemkoski, Michael Pascale
Item Width: 6.1 in
Format: Hardcover