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Practical Video Game Bots : Automating Game Processes Using C++, Python, and ...

Description: Practical Video Game Bots : Automating Game Processes Using C++, Python, and Autoit, Paperback by Shpigor, Ilya, ISBN 1484237358, ISBN-13 9781484237359, Brand New, Free shipping in the US

Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster.

Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheaters guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.

This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.

What You Will Learn

Who This Book Is For

Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs.


Price: 38.19 USD

Location: Jessup, Maryland

End Time: 2024-11-21T09:12:52.000Z

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Practical Video Game Bots : Automating Game Processes Using C++, Python, and ...

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Book Title: Practical Video Game Bots : Automating Game Processes Using C++,

Number of Pages: Xv, 328 Pages

Publication Name: Practical Video Game Bots : Automating Game Processes Using C++, Python, and Autoit

Language: English

Publisher: Apress L. P.

Publication Year: 2018

Subject: Programming / Games, Programming Languages / C++, Programming / General, Video & Electronic, Programming Languages / Python, Compilers

Type: Textbook

Item Weight: 23.1 Oz

Subject Area: Computers, Games & Activities

Item Length: 10 in

Author: Ilya Shpigor

Item Width: 7 in

Format: Trade Paperback

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