Description: Real-Time Visual Effects for Game Programming Please note: this item is printed on demand and will take extra time before it can be dispatched to you (up to 20 working days). Author(s): Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang Format: Paperback Publisher: Springer Verlag, Singapore, Singapore Imprint: Springer Verlag, Singapore ISBN-13: 9789811013485, 978-9811013485 Synopsis This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.
Price: 72.91 GBP
Location: Aldershot
End Time: 2024-12-04T09:06:36.000Z
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Book Title: Real-Time Visual Effects for Game Programming
Item Height: 235 mm
Item Width: 155 mm
Series: Gaming Media and Social Effects
Author: Soo-Kyun Kim, Chang-Hun Kim, Shin-Jin Kang, Sun-Jeong Kim
Publication Name: Real-Time Visual Effects for Game Programming
Format: Paperback
Language: English
Publisher: Springer Verlag, Singapore
Subject: Computer Science, Mathematics, Physics
Publication Year: 2016
Type: Textbook
Item Weight: 3693 g
Number of Pages: 227 Pages