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Real-Time Visual Effects for Game Programming - 9789811013485

Description: Real-Time Visual Effects for Game Programming Please note: this item is printed on demand and will take extra time before it can be dispatched to you (up to 20 working days). Author(s): Chang-Hun Kim, Sun-Jeong Kim, Soo-Kyun Kim, Shin-Jin Kang Format: Paperback Publisher: Springer Verlag, Singapore, Singapore Imprint: Springer Verlag, Singapore ISBN-13: 9789811013485, 978-9811013485 Synopsis This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Price: 72.91 GBP

Location: Aldershot

End Time: 2024-12-04T09:06:36.000Z

Shipping Cost: 34.15 GBP

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Real-Time Visual Effects for Game Programming - 9789811013485

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Book Title: Real-Time Visual Effects for Game Programming

Item Height: 235 mm

Item Width: 155 mm

Series: Gaming Media and Social Effects

Author: Soo-Kyun Kim, Chang-Hun Kim, Shin-Jin Kang, Sun-Jeong Kim

Publication Name: Real-Time Visual Effects for Game Programming

Format: Paperback

Language: English

Publisher: Springer Verlag, Singapore

Subject: Computer Science, Mathematics, Physics

Publication Year: 2016

Type: Textbook

Item Weight: 3693 g

Number of Pages: 227 Pages

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