Description: The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, Jabberwock, and Cheshire Cat must gather all that they can while playing nice at the Hatter's Tea Party before going to battle!In Wonderland's War, 2-5 players take the role as a faction leader who has been invited to the Hatter's tea party. Drink tea and eat cake as you move around the table drafting cards to gather your forces, build your towers, upgrade your leader, and recruit Wonderlandians to your cause — but one must be careful as shards of the Looking Glass are spread throughout Wonderland. Once all the plates are empty, the Tea Party is over and war begins. Use the forces you gathered to battle your enemies in familiar locations, but make sure not to draw your Madness chips or your supporters will abandon your cause and you will be out of the fight. Can you muster enough strength to win the battle, or will you just try to complete Quests instead by meeting the right conditions such as gaining region bonuses and set collection throughout the game?After all the battles have been fought, a truce is called and everyone meets back at the tea party to plot their moves for the next fight. After three rounds, the faction with the most points will be crowned as the new leader of Wonderland! Expansion infoThe denizens of Wonderland are choking on the ever so serious business of war. The Cheshire Cat offers them a madness fix in the form of corrupted shards. These Wonderlandians and their artifacts offer powerful rewards, but at what cost? Will you risk looking into the chaotic grin of the cheshire? Will you drink the Hatter's mercurial tea?An all-new 35-card expansion!Includes in The Shards of Madness:- 24 Wonderlandian Cards- 10 Quest Cards- 1 Battle Marker Card- 8 10x Shard cardboard TokensWonderlandian CardsThe new Wonderlandian cards are focused on giving, gaining and discarding Shards during the War phase. These cards allow players to risk gaining more shards for strong boosts, as well as new ways to discard shards, or give them to other players. The contest for who will gain the extra Madness chip at the end of the next Tea Party now starts in the War Phase.Leader Quests & Double FeatsThe two new quest types allow players more ways to score questing points. Leader quests can be completed in any region, granted that your Leader is present. The double Feat quests have two feats that can be completed, giving players more reason to enter the fray in different regions.Starting Battle RewardThe Entombed Sword now not only marks where the starting battle will occur, but grants a strong bonus to the winner of that battle. This double-sided card gives more texture to your choice of where to send your supporters and which battles you will attempt to win each round.The Shards of Madness expansion offers a full set of new Wonderlandian cards that emphasize and enhance Shards as a resource, new Quest types that will push your strategy in new directions, and a Starting Battle reward that adds incentive to win in the first battle region.
Price: 400 CAD
Location: Georgetown, Ontario
End Time: 2024-08-24T12:12:38.000Z
Shipping Cost: 0 CAD
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Item Specifics
Returns Accepted: ReturnsNotAccepted
Game Type: Board Game
Brand: Druid City Games
Type: Complete Game
Game Title: Wonderland's War
Theme: War
Character Family: Alice in Wonderland